Virtual and augmented reality is going to be a disruptive technology in education and we need to learn from experiences and permanently reimaging the context to make an impact on education. On one hand, virtual reality is already being tested and discussed all over the world through applications as diverse as training advanced medical students, in K-12 classrooms, and exhibits in cultural institutions and museums– virtual reality’s attraction is the immersive environment that it creates, and it seems intuitive that students are a perfect test case. But still there are a lot of issues that must be resolved: Standardization on devices, apps, internet access, availability of specific educational content, prices, stability of versions…
Bring VR & AR experience to your school “Improvement”
So what are we doing about Virtual and Augmented reality in education?. Well you might be confused by the VR & AR related headline, and wondering why the classroom needs that. Six months ago, we launched an innovative project “Smart Education Labs” embedded into 6 Learning Resource Center. This was our pilot experience with the Ministry of Education of United Arab Emirates, and a lot of changes and improvements were applied in the meantime. Now, we are working on a brand new platform that will be soon available with a whole range of affordable and new services and accessible materials for different devices and platforms (Oculus, Samsung VR and Cardboard).
But I know this is not enough, we need to improve a lot. We are creating Workshops to train teachers as a key success factor to implement new technologies in the better scenario and learning from the best practices. And we need to share experiences with the educational global community, in a continue learning process to adapt technology and process to the learning programs and users demands.
We are working hard on developing specific educational environments, contents and experiences based on our previous experiences, and implementing all these case studies in our new platform.
Our focus is to implement Smart Education Labs as an Innovative VR&AR space for the Global Educational Community. This is just the very first step to the future.
Carlos J. Ochoa Fernández (c)